3D Games Programming: Using DirectX 10 and Open GL

By Pierre Rautenbach.

3D Games Programming: Using DirectX 10 and Open GL

Description

KCB ONLINE LIBRARY http://lib.myilibrary.com/Open.aspx?id=328512 3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dyna...

ISBN(s)

1844808777, 9781844808779

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